← Capabilities / Sensor-to-Shooter Fusion

Sensor-to-Shooter Fusion

ZADS drives the kill-chain consoles you already field — radar, ISR, C2, effectors — at the UI layer. Detection reaches decision without an operator retyping tracks between screens.

Where the kill chain breaks down

Sensor, ISR, C2 and effector systems are separately accredited islands. The handoff between them is a human retyping a track.

Engagement windows run in seconds. Detection, correlation, ID and tasking each sit on a different screen.

ISR and full-motion-video exploitation is a manual backlog, so the cue that opens the chain arrives late.

Air-gapped shipboard and tactical networks rule out cloud AI. Changing mission-system code forces re-accreditation.

How ZADS closes the chain

Fuse at the UI layer, not the API layer

ZADS drives the same consoles a watchstander drives, so a system with no API is fused on day one. Nothing is installed and no source is changed, so the accreditation holds.

Runs afloat and at the tactical edge

Fully on-prem, zero external network calls. It fields into air-gapped shipboard and IL-4/5 networks now, instead of waiting out FedRAMP.

Bounded by ROE, evidenced by an AAR

Automation stays inside fixed Rules of Engagement, with a human on the release decision. Every interaction is timestamped, so the engagement reconstructs step for step.

Close a kill chain end to end

A 15-minute, air-gapped walkthrough on the consoles you already field.